![]() It is illegal to read or own a book by Paul Williams. It is illegal to cry, or for more than three people to assemble outside of the main square! Singing in front of the Ministry of Order is prohibited. The production of political propaganda is prohibited.Īll apples must be destroyed! It is illegal to store or consume them! It is illegal to harbor criminals or hide their actions. You can also check the complete list of government directives or the list of government directives in the DLC Blissful Sleep. The following is the list of government directives in the core game Beholder. Most directive numbers and dates fluctuate, due to trigger completion times so the list can't be totally completed. At first, it feels really deep and rewarding but after a while it becomes fairly mundane.Government directives are mandatory rules that have to be followed. It’s easy to be drawn into Beholder as the concept is clever. Then there is the repetitiveness of the gameplay, something that really harms its replay value. However, there isn’t enough depth to really get you to come back as the world feels fairly bland and uninteresting. There are two difficulties with quite a sharp spike between them and with multiple endings it is clear that Beholder is a game that is designed to be played more then once. You can go from frantically busy to bored within a minute. This can result in a lot of thumb-twiddling while you wait. When you sell all three stimulants, the quest will end. You earn the money - 500 coins for each stimulator. It is frustrating though that progress can be hindered by characters leaving for the day when you need to talk to them to move a mission forward. Lay the first stimulator in the metal fence to the left of the machine, the second - in a pot with a bush in the left side of the room where the landscaping service employee is located. As timers tick down you have to make snap decisions regarding obeying your masters or doing the ‘right’ thing, whatever that might mean. That’s not necessarily a bad thing though as the game is at its best when things get a bit more frantic. It becomes more of a race and the game makes it difficult for you to really stop and take in the gravity of the situation as missions come at you thick and fast. Ultimately the game boils down to earning and spending money and that’s disappointing. However, the game has some fairly noticeable flaws that harm the overall quality of the game. It is all pretty clever stuff and the darkened war-torn world looks pretty. As well as buy surveillance equipment from the government and illegal goods from merchants. The former is used to repair other apartments giving you more tenants. You can use reputation points to politic with other NPCs, sometimes persuading them to do things that. Completed missions will see you earn money and reputation. You can use the money to purchase items from the shop. Missions are on timers so you have to make difficult choices about what ones you can complete in time. Although it is a bit annoying to have your wife leave you over trivial stuff like forgetting to get her a specific item. It is possible to alienate his entire family resulting in him being completely alone. This forces you make big decisions that will affect Carl’s life. ![]() ![]() It’s all a balancing act though as missions set by the government sometimes clash with missions set by your family and the tenants. It makes you feel wicked but it is satisfying. Planting illegal goods in their homes, manipulating their neighbours and watching the police arrive to drag them off. If you choose to play that way then you can really have some fun with it. It’s not easy to connect to your tenants which might work if you’re playing a focused and detached government official. That and the characters aren’t fleshed out enough. These moral choices are interesting but lack weight because of the despondent feel of many of your choices. Do you go for the more ‘morally right’ approach where you try to protect people and help them out? Or do you stick to the rigid governmental approach? Reporting your tenants for any small infringement? The government set you missions and it’s up to you how you approach them from a moral standpoint. Planting cameras, spying through keyholes and searching through their belongings when they are out of their apartments. The government expects Carl to monitor his tenants for any flouting of their ridiculous laws and to report them if he discovers anything. Well, unfortunately for Carl and his family there is a catch, a very big catch. A reward for endless years of obeying the laws of the oppressive government. Set in a totalitarian country, the game puts you in control of Carl and makes him the landlord of a small apartment block. The concept of Beholder is an interesting one.
0 Comments
Leave a Reply. |